Concept Artist Illustrator Game Artist

Ian Ferrand

Concept art · Illustration · Visual development · Character design · Environment design · Props design · Art direction

In a few words

I started with video games, even before art school: in 2016, I handled all the visuals of On the Way to Nemroth, an online fighting game co-developed with my brother. That project sparked my passion for art and led me to the preparatory year and the Concept Art Bachelor at Bellecour (Lyon).

Since then I have alternated between school projects, indie projects and freelance missions, including one for Magic Pockets in the Cobra universe. I mostly do concept art, illustration, character design, props and environments.

I also develop my own small games (Unity, Spine) under the name Pxl Plague, which helps me design my images with what they will become on screen in mind.

Outside of drawing, I enjoy development, music, entertainment and the digital world in the broadest sense: telling stories and building experiences, whatever the form.

Experience

  1. 2026

    Indie project Concept artist

    Gaiarn

    Strategy game in board and web versions: visual identity, units and world.

    • Visual identity
    • Character design
    • World
    • Photoshop
    View project
  2. 2023 —

    Personal projects Design & development

    Pxl Plague

    Small indie games, from idea to code, playable right in the browser.

    • Game design
    • Programming
    • 2D art
    • Unity
    • Spine
    See the games
  3. 2023 — 2024

    Magic Pockets (freelance) Concept artist

    Cobra

    Character sheets and props design for Gun and Run, a game set in the Cobra anime universe. Agile workflow within a multidisciplinary team.

    • Character design
    • Props design
    • Agile
    • Photoshop
    View project
  4. 2023

    Pirate Software game jam 2D artist · Level design

    Nenies of the Eclipse

    Complete action-adventure demo built in 2 weeks: a young cultist must finish a ritual before the eclipse ends.

    • 2D art
    • Level design
    • World
    • Photoshop
    View project
  5. 2022 — 2023

    Independent Illustrator · Concept artist

    Nemroth

    Illustrated adaptation of On the Way to Nemroth: reworked characters, environments, props and iconography for an antique fantasy book.

    • Illustration
    • Character design
    • Environment design
    • Props design
    • Photoshop
    • Blender
    View project
  6. 2022

    Studies Art direction

    Aquaggedon

    Art direction of a small cartoon aquatic TPS.

    • Concept art
    • Management
    • Creature design
    • Environment design
    • Photoshop
    View project
  7. 2021

    Othrys (internship) Art direction

    Site web

    Art direction of a website concept: quiz-style games about software development.

    • Illustration
    • UI/UX
    • Game design
    • Photoshop
    • Figma
  8. 2016 — 2018

    Darestone (indie) Lead artist

    On The Way to Nemroth

    Co-development of a 2D PvP web fighting game, between versus fighting and platformer.

    • Concept art
    • Assets
    • Game design
    • Spine
    • Photoshop
    • Inkscape
    • Tiled
    View project
  9. 2016

    Darestone (indie) Lead artist

    R.O.B.O.

    Co-development of a 2D platformer boss-fight mobile game.

    • Concept art
    • Assets
    • Photoshop
    • Inkscape
    • Tiled

Education

  1. 2019 — 2022

    Bachelor in Concept Art · Bellecour École, Lyon

  2. 2018 — 2019

    Art Entertainment preparatory class · Bellecour, Lyon