Ian Ferrand
Concept art · Illustration · Visual development · Character design · Environment design · Props design · Art direction
In a few words
I started with video games, even before art school: in 2016, I handled all the visuals of On the Way to Nemroth, an online fighting game co-developed with my brother. That project sparked my passion for art and led me to the preparatory year and the Concept Art Bachelor at Bellecour (Lyon).
Since then I have alternated between school projects, indie projects and freelance missions, including one for Magic Pockets in the Cobra universe. I mostly do concept art, illustration, character design, props and environments.
I also develop my own small games (Unity, Spine) under the name Pxl Plague, which helps me design my images with what they will become on screen in mind.
Outside of drawing, I enjoy development, music, entertainment and the digital world in the broadest sense: telling stories and building experiences, whatever the form.
Experience
-
2026
Gaiarn
Strategy game in board and web versions: visual identity, units and world.
- Visual identity
- Character design
- World
- Photoshop
-
2023 —
Pxl Plague
Small indie games, from idea to code, playable right in the browser.
- Game design
- Programming
- 2D art
- Unity
- Spine
-
2023 — 2024
Cobra
Character sheets and props design for Gun and Run, a game set in the Cobra anime universe. Agile workflow within a multidisciplinary team.
- Character design
- Props design
- Agile
- Photoshop
-
2023
Nenies of the Eclipse
Complete action-adventure demo built in 2 weeks: a young cultist must finish a ritual before the eclipse ends.
- 2D art
- Level design
- World
- Photoshop
-
2022 — 2023
Nemroth
Illustrated adaptation of On the Way to Nemroth: reworked characters, environments, props and iconography for an antique fantasy book.
- Illustration
- Character design
- Environment design
- Props design
- Photoshop
- Blender
-
2022
Aquaggedon
Art direction of a small cartoon aquatic TPS.
- Concept art
- Management
- Creature design
- Environment design
- Photoshop
-
2021
Site web
Art direction of a website concept: quiz-style games about software development.
- Illustration
- UI/UX
- Game design
- Photoshop
- Figma
-
2016 — 2018
On The Way to Nemroth
Co-development of a 2D PvP web fighting game, between versus fighting and platformer.
- Concept art
- Assets
- Game design
- Spine
- Photoshop
- Inkscape
- Tiled
-
2016
R.O.B.O.
Co-development of a 2D platformer boss-fight mobile game.
- Concept art
- Assets
- Photoshop
- Inkscape
- Tiled
Education
-
2019 — 2022
Bachelor in Concept Art · Bellecour École, Lyon
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2018 — 2019
Art Entertainment preparatory class · Bellecour, Lyon